Thursday, 01 February 2007 00:00

Prey (PC, 2006)

Written by

Overview

Prey was a game that caught my eye mainly because it was... everywhere. Best Buy, Target, Walgreen's, hell, I even saw a copy in a little hole-in-the-wall type shop I randomly dropped in on to browse. I picked it up mainly because there wasn't anything else interesting to be found, and they had it on deep discount despite being fairly recent. It looked interesting - the Native American angle is one that few games attempt, and even fewer manage to get right - and it was priced right. The last piece of the puzzle was that it's built on the Doom 3 engine, an engine that - I think at least - has awesome promise to it. I picked up the PC version, and brought it home to give it a shot.

Tuesday, 11 April 2006 00:00

Lunar: Eternal Blue (SegaCD, 1994)

Written by

Overview

I'm not sure what it was that first turned me onto the Lunar series. I picked the first one up cheap when I was looking for a copy of Popful Mail, I think, and it was the only Working Designs title at the local FuncoLand. I'd always been a fan of RPGs, and when Silver Star was recommended to me, I decided to give it a shot and see what it was like. When I stopped back in the next week and found that they had a copy of a second game, subtitled Eternal Blue, I immediately snatched it, looking forward to a return to the admittedly cartoony world. As it turned out, I was in for a rare, and special treat - Lunar: Eternal Blue was of that rarest breed: A sequel not only as good as, but impressively superior to the original in every possible way. This is something you almost never see, especially in this day and age of 'Wham, Bam, Ship'em Man' sequels where the goal is more to ride on the popularity of the first than it is to improved upon it. Eternal Blue takes place not directly after Silver Star, but instead a thousand years later, long past the day and age of Dragonmaster Alex and Luna, and the world shows a vast amount of change for it. For one thing, just as an example, it appears that the Frontier and Vile Tribe were finally assimilated into the rest of the world, hence the world map is a good four times larger than Silver Star's was.

Saturday, 11 March 2006 04:11

Lunar: The Silver Star (Sega CD, 1992)

Written by

Overview

I'm going to start this review off by pointing out something very simple, but easy to miss: There's no bloody 'Story', and no bloody 'Complete' on the end of this version's title. I'm not talking about the Sega Saturn version, or the really, really BAD Sony Playstation (If you had played the original, that is - I'll come back to this later) here. No, I'm referring to the original classic, the SegaCD version. Now, I'm willing to bet that the vast majority of readers here will never have played that version - in fact, I'm going to guess that a fair number of you didn't even know that it existed. That's alright, though - after all, the SegaCD's major downfall was that, while it was a great little system, it was barely supported by Sega. So it should come as no surprise that Lunar: Silver Star and its sequel, Eternal Blue, is a gem that was missed by most people.

Page 4 of 4

Copyright ©2012 Dragon's Anime. All rights reserved. Site design by Dragon's Anime.