gumi Inc. has just announced their New York Comic Con 2015 presence showcasing the hotly anticipated Japanese RPG Phantom of the Kill. Developed and published by the company behind Brave Frontier, Chain Chronicle, and Wakfu Raiders, attendees of the convention will get hands-on access to Phantom of the Kill at the gumi Inc. booth #354 starting October 8 at the Javitz Center.
And so for a review that's been bugging me to be written for awhile (and ironically after I finish Dragon Age Inquisition), we have the review for the good yet deeply flawed game Dragon's Dogma: Dark Arisen.
On an unnamed world in the island duchy of Gransys, you live in the small fishing village of Cassardis, tending to your nets and looking fondly at your childhood friend, Quina. When, as is usual for these stories, something happens. In this case, the great dragon attacks, and does what dragons do...kill and destroy. Fearing for your village, you take up a weapon and charge the beast. You know full well you have no chance, but maybe you can buy time for others to get away, especially Quina. Strangely enough, you manage to actually scratch the creature, drawing it's curiosity as it pins you under its claws. For your heroism, you earn a new reward...agony, as it tears your heart out and devours it in front of you. Strangely though, you do not die. It informs you that you are now an Arisen, and if you want your heart back...you're going to have to gain much greater power, track him down, and kill him. You've heard of this occurring before; you're certainly not the first or the only one. Still that puts you in a very odd position, and thus it is the start of your journey. You quickly learn that the Arisens never journey alone as these creatures called Pawns are drawn to you and are driven to help you. Good luck!
Dark times have come to the nation of Fereldan. Having recently freed itself from a century of occupation by a neighboring country, now a new, ancient threat has begun to move in the southern reaches of her lands. The darkspawn, a twisted mockery of life created when the mages of old attempted to breach the Maker's city, are rising. So evil that just being splattered by their blood can be enough to corrupt you and turn you into one of them when it doesn't just kill you, they are legion – and man alone is not enough to fight them. Enter the Gray Wardens, an order of heroes who appeared when all hope seemed lost during the first invasion by the darkspawn so long ago. Men and women of all race and creed, immune to the taint, and gifted with unheard of strength and power and... Oh, sod it, we've heard this story before, let's just get on with the review.
I'm not sure what it was that first turned me onto the Lunar series. I picked the first one up cheap when I was looking for a copy of Popful Mail, I think, and it was the only Working Designs title at the local FuncoLand. I'd always been a fan of RPGs, and when Silver Star was recommended to me, I decided to give it a shot and see what it was like. When I stopped back in the next week and found that they had a copy of a second game, subtitled Eternal Blue, I immediately snatched it, looking forward to a return to the admittedly cartoony world. As it turned out, I was in for a rare, and special treat - Lunar: Eternal Blue was of that rarest breed: A sequel not only as good as, but impressively superior to the original in every possible way. This is something you almost never see, especially in this day and age of 'Wham, Bam, Ship'em Man' sequels where the goal is more to ride on the popularity of the first than it is to improved upon it. Eternal Blue takes place not directly after Silver Star, but instead a thousand years later, long past the day and age of Dragonmaster Alex and Luna, and the world shows a vast amount of change for it. For one thing, just as an example, it appears that the Frontier and Vile Tribe were finally assimilated into the rest of the world, hence the world map is a good four times larger than Silver Star's was.
I'm going to start this review off by pointing out something very simple, but easy to miss: There's no bloody 'Story', and no bloody 'Complete' on the end of this version's title. I'm not talking about the Sega Saturn version, or the really, really BAD Sony Playstation (If you had played the original, that is - I'll come back to this later) here. No, I'm referring to the original classic, the SegaCD version. Now, I'm willing to bet that the vast majority of readers here will never have played that version - in fact, I'm going to guess that a fair number of you didn't even know that it existed. That's alright, though - after all, the SegaCD's major downfall was that, while it was a great little system, it was barely supported by Sega. So it should come as no surprise that Lunar: Silver Star and its sequel, Eternal Blue, is a gem that was missed by most people.