Overview
Prey was a game that caught my eye mainly because it was... everywhere.
Best Buy, Target, Walgreen's, hell, I even saw a copy in a little hole-in-the-wall
type shop I randomly dropped in on to browse. I picked it up mainly because
there wasn't anything else interesting to be found, and they had it on deep
discount despite being fairly recent. It looked interesting - the Native American
angle is one that few games attempt, and even fewer manage to get right - and
it was priced right. The last piece of the puzzle was that it's built on the
Doom 3 engine, an engine that - I think at least - has awesome promise to it.
I picked up the PC version, and brought it home to give it a shot.
| Fields |
Info |
Image |
| Title |
Prey |
|
| Released |
2006-07-11 |
| Company |
2k Games |
| Developer |
Human Head Studios |
| ESRB |
Mature |
| Genre |
Sci Fi, Horror, FPS |
| Related |
|
Review
Folks, lemmie start this review with this very simple statement... GOD DAMN
THIS GAME FUCKS WITH YOUR SENSE OF DIRECTION!! Have you ever played any of
the old Descent games? Or maybe Forsaken for the N64? Those
games might as well have been straight lines compared to Prey. The
game takes place inside an alien creature/ship called simply the Sphere, a
place where gravity is relative - one that's completely unrelated to you, at
that. As you run through the game, you'll find yourself going down corridors,
up walls, through portals that drop you off on the ceiling, shooting at enemies
standing at a 127 degree angle to you, running between planetoids that have
separate gravities... You must understand that up and down means nothing more
than where you happen to have to shoot at that moment to fight enemies. Prey's
use of the Doom 3 engine's capabilities aren't just stunning, they are utterly
insane. You will be disoriented - but not to the extent of a game like Descent,
because while gravity is relative, there IS gravity, and hence a tangible up
and down to work with... just one that varies according to your situation.
Prey is a game built on a foundation that uses Native American mythology
as its basis. You play the role of Tommy, a son of the Cherokee nation, former
soldier, and current mechanic. Tommy lives on a reservation - not by choice
- with his grandfather Enisi, and spends much of his free time at the Roadhouse
Bar, which is run by his girlfriend, Jen. The story sets out with Tommy staring
himself down in the mirror - and not liking what he sees. He steps back out
into the main area of the bar, meeting his grandfather on the way, who says
something about it being time to embrace his heritage, before the night unfolds.
Tommy brushes him off, and goes back to trying to convince Jen to leave the
reservation with him. Unlike him, though, Jen is very proud of her heritage.
It's about this time that the two customers in the bar start pestering Jen,
and Tommy, pipe wrench in hand, makes them back off... yeah, that's as good
a way of putting it as anything else.
Of course, that's also about the time that the shit hits the fan, because the
bar starts rattling as strange green lights appear overhead. Tommy, Jen, Enisi,
and the two drunks get sucked into the air. Tommy wakes to find himself strung
up to a plate of some sort, being carried on an overhead track through... something
that might either be a living creature or very poorly up kept slaughter house...
I think you get the idea.
Let me say this foremost, folks... this game is not for children. The designers
made full use of the Doom3 engine, and spared no gory detail. Beyond that,
it's also one of the foulest games I've ever played. Tommy swears like a former
Army man ought to, and he's carrying around quite a bit of rage. Layered through
that is Enisi, taking the role of spiritual advisor after meeting a very nasty
demise in the slaughter house. This actually makes for a surprisingly rich
story to draw on, something that is rare, to say the least, for FPS games.
Through the course of the game, you learn that the aliens seeded life throughout
the galaxy, intent upon building a sufficient food source to maintain them,
and the Sphere, as it travels through the galaxy. Every few thousand years
or so, it makes a stop at Earth as part of this path.
The graphics are awesome, as I've alluded to thus far. Unlike Doom 3,
it's also well enough lit that you can see where you're going. Make no mistake,
the designers knew what they were working with, and they got great results
out of it. They even had a little fun with it - at a certain point in the game,
you step into a very dark hallway... extremely dark. Blatantly dark. Tommy
makes the comment... "Damn... so dark. I'm Doomed." Having played Doom
3 and its expansion pack... I laughed my ass off at that. Getting back
to the point, the enemy models are well done, detailed, and with equally good
textures. I'd have liked a bit more work on Jen's model - she seemed a bit...
unpolished. But overall I was happy with the character models. By the way,
play with your lights down... if you don't mind having the bejeezus scared
out of you. There are quite a few good scares to be found, and the ambiance
is damned creepy. As a comparison, remember when you first reached Delta 4
in Doom 3? Prey starts right about there, and then takes
the express elevator down.
Speaking of the ambiance, no 'creep' noise in Prey - quite to the contrary,
there's actually a pretty damn good soundtrack. It doesn't play all the time
- but unlike Doom 3, and many recent FPS games, it DOES play actual
background music to accompany the action sequences. I don't like 'creep' noise,
because frankly, it drives me nuts. It's repetitive, annoying, and often enough
the game is too dependent upon it for the situation's ambiance. Using actual
music, on the other hand, not only highlights portions of the game, but actually
acts as an anticipation builder, making you grow tense as it starts up. There's
a solid ending theme too. Besides the sound track, I'll add that the actual
sounds are pretty damn good. The voice acting was excellent, each actor fitting
their part perfectly. I was very impressed with Enisi's VA. In a nice touch,
here and there throughout the game, you'll run across radio scanners that pickup
broadcasts done by Art Bell, talking about the 'strange goings on'. These broadcasts
were done by Art Bell himself, and really ramp up the understanding that Tommy
is the only poor bastard that really understands that Things Are Fucked Up
Here.
Like all games based on the Doom 3 engine, Prey is easily
mod able through simply adding a folder to the game directory with the modified
pack file in it. This allows for reasonable replayability. I haven't tried
multiplayer - I don't like playing FPS multiplayer on the PC, I'd much rather
have a controller than a keyboard, for the simple fact that I find it easier
to play. As long as I'm on the topic, I'll mention that Prey has NO
joystick support. It's possible to use key mappers to play, but... don't pick
up the PC version expecting to play on your favorite game pad.
The weapon balance is pretty good, but I would have liked to see better ammo
carrying ability, or at least substantially more ammo drops. Either would have
worked for me. The first gun you get is a combination machine gun and sniper
rifle, and is overall an awesome general purpose weapon for the first half
of the game. It's a little underpowered, but not so badly that you're burning
more ammo than you have. Conveniently, it will regen ammo when you run low,
just fast enough to keep up fairly consistent fire on enemies. I should mention
that all the basic weapons are represented, just not in a standard way - namely,
nearly every weapon is actually a living creature. Last but not least, there's
your Spirit Walking ability, which allows you to send your spirit ahead while
your body stays behind. This allows you to pass through force fields, get free
shots with your spirit bow on enemies ahead, cross gaps on spirit bridges...
and oh yeah, completely and totally negate that pesky death thing. When you
run out of health, you don't die... you get pulled briefly into the spirit
realm, where you can shoot ghosts of the angry dead to recharge your life and
spirit energy, before being dropped off right where you left off.
Overall
I've been greatly enjoying my copy of Prey. It's a well built game,
on a great engine, with a well written story and awesomely deep back story
to draw upon. The gravity and portal system makes for interesting game play,
and wild puzzles. You WILL become disoriented while running around - there's
no way around it. Like I said, I'd also have liked to see better ammo carrying
ability. And if you don't want your cute little kiddies exposed to bad language...
don't play when they're around, and most definitely do NOT let them play Prey.
This having been said, this is a great game, well worth the money. It's got
some good scares, some good lines, and a couple laugh out loud moments. It
puts the Doom3 engine through its paces too, and gets great results for the
effort. Go ahead and grab a copy if you like FPSs! |