Tuesday, 30 September 2008 15:14

Infinite Undiscovery (xBox 360, 2008)

See?  He's heroic.  Sorta.

Overview


One of the things I've been a fan of since the first time I picked up that little rectangular N.E.S. control pad is RPGs – in fact, the very first game that I owned was the original Final Fantasy. I've been hooked on RPGs ever since, partly because the storylines are almost always so engrossing, and because, pound-for-pound, I've found that I get the most bang out of my buck with a good RPG. They're longer – though not as long as they used to be unfortunately – than any other type of game out there, and while some would turn up their nose at the idea of replaying an RPG, I find that it's interesting to go back through with the knowledge gained at the end of the story and see the little nods used to setup the ending. With that in mind, I decided to pick up a little game that I'd heard absolutely nothing about purely on the fact that it was an RPG, and it was released by Squaresoft... erm, SquareEnix, the same company that made one of my favorite games of all time. That game was Infinite Undiscovery.

Published in Video Game Reivews
Wednesday, 05 December 2007 00:00

Call of Duty 4: Modern Warfare (PC, 2007)

Overview

I have something of a soft spot for World War I and II era games, I'll admit it. There's just something about the time period, for all its horrors, that seems... better. Better by far, at any rate, than our current global policy... When I ran across the demo version of Call of Duty 2, I knew that I wanted to play the full game, and indeed, it, along with Call of Duty 3, were two of the first games that I picked up when I got my 360. Just like I'd known I would, I loved every minute of them, too. They told damn good stories, and wove their multi-national tales together damned nicely, especially in CoD3 where all the groups were, in the end, working toward the same end point. When I first heard about Call of Duty 4, I was excited - until I saw the sub title. Moving CoD from World War II to a modern setting was just the sort of thing that could either be very good... or completely destroy the series.

Published in Video Game Reivews
Wednesday, 05 December 2007 00:00

Halo 3 (xBox 360, 2007)

Overview

Yeah yeah... better late than never, right? Halo 3's only been out for two months, so considering that I don't actually have a game console to play it on, I'd say I'm not too late... erm... yeah. So, right, do I really need to spend too much time over viewing this one? I found myself ready to finish the fight at about 11:55pm on October 24th, and walked out of Game Stop at 12:04am Oct 25th after arriving at 12:02am with a fresh copy - much to the irritation of the sorry sods that hadn't had their copy bought and paid for six months prior and had to wait in the block-and-a-half long line. Of course, I wouldn't actually play it for another three weeks - after borrowing a friend's 360 - but I had my copy, right? Er, yeah... let's get on with the review.

Published in Video Game Reivews
Tuesday, 06 March 2007 00:00

Gears of War (xBox 360, 2007)

Overview

If there's any one particular type of game that I really like, it's a good solid action game with enough story to overcome the typical run'n'gun game play that is the hallmark of such games. Halo managed that, with flying colors. I realize that there are those out there that weren't all that impressed, and that pan the series for being too generic, but... These days, what isn't generic? Halo was a fairly standard shooter, but it had the storyline to drive the FPS portion along at a nicely hectic pace. Until recently, the xBox 360 was missing a similar game to appeal to the players interested in solid, high paced action and combat, but that space was filled with the entry of Gears of War to the console's lineup.

Published in Video Game Reivews
Thursday, 01 February 2007 00:00

Prey (PC, 2006)

Overview

Prey was a game that caught my eye mainly because it was... everywhere. Best Buy, Target, Walgreen's, hell, I even saw a copy in a little hole-in-the-wall type shop I randomly dropped in on to browse. I picked it up mainly because there wasn't anything else interesting to be found, and they had it on deep discount despite being fairly recent. It looked interesting - the Native American angle is one that few games attempt, and even fewer manage to get right - and it was priced right. The last piece of the puzzle was that it's built on the Doom 3 engine, an engine that - I think at least - has awesome promise to it. I picked up the PC version, and brought it home to give it a shot.

Published in Video Game Reivews

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