Overview


Dressed to kill.December, 1947, Los Angeles.  Rain had been trying to scrub the city clean for a week, but sometimes I think Noah’s flood wouldn’t be enough to do this town justice.  I was sitting in my darkened office, taking the last drag off a heater down to its filter, too broke to buy a new pack or pay the bill to turn on the lights, but that didn't matter.  Not for a private detective sitting across the desk from lovely Lola LaSalle, a dame with all the right curves, and all the wrong reasons for coming to a guy like me.  A sweet country girl, Lola, or she had been before the dreams of rising stardom she followed west from Iowa fell under the weight of Hollywood’s millstone.  I could see the story in her watery blue eyes, grim as the downpour outside in that baby-doll face, as she told me all about her roommate that had gone missing last night.  I’d heard her story a hundred times before… after all, her story, and others like it, are the only reason a gumshoe like me can make it in L.A. Noire

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It's a slump season, fuck all interesting is playing, I'm drinking a beer, and watching anime I missed out on when it first came out.

Yeah, it's time for another round of "Anime to Avoid." Today's fine example of how to fail at life is a piece of whale shit known as Jyu-Oh-Sei, otherwise known as Planet of the Beast King.

Hang on, I need another beer. You should get one too if you're going to slog through this wretched pile of rotting sewage with me.

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Overview


Squad up!Playing shooters can be a mixed blessing, sometimes.  Both first and third person based shooters share certain elements, and the overall structure from one game to the next is usually fairly similar.  Some people call that repetitive and boring.  For myself, I’m usually more concerned with the level design, game balance and playability than I am with structural similarities.  Two games can be similar but feel and play completely differently with a little work on the part of the developer.  One way in particular to make a shooter feel different is to add a tactical element to the game play, so that rather than just dealing with your own character, you can also direct and position allied forces in order to create crossfires, ambushes and in general just even the odds a bit.  SOCOM 4 is an example of one such tactical shooter, and is the game I’m taking a look at today.

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Overview


ps3_portal2_shot1So, couple years back, Valve put out this strange little orange box which contained a couple minor little titles.  Y’know, no-name stuff like Team Fortress 2, three flavors of Half-Life 2, and a little flea-speck that absolutely NOBODY noticed… called Portal.  That particular utterly obscure title that I’m sure nobody other than me has ever heard of was based around a simple concept.  You’ve got a gun.  It does exactly one thing: make holes.  Not bullet holes, like most guns.  No, this little thing punches right through the fabric of reality and pokes through to another hole nearby.  If you were extremely lucky, you might even have found the upgrade that let it make two different colored holes that always connected to each other!  But hey, what good is a hole through reality to a gamer like you, I mean, it’s not like you could somehow use them to solve tests or anything, right…?  Well, four million sales of Portal later, Valve’s released the highly anticipated sequel to that completely inconsequential little game, named… Portal 2.

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Overview


Nice suit.So, after Bulletstorm whetted my appetite for shooter games after awhile away, I went to my local GameStop looking for a new fix.  Shooters – both first person and third – are a favorite game type of mine, because they really do more than any other game style to showcase the capabilities of a system.  Modern shooters features fast action, multiple enemies moving around, explosions, complex geography setups, elaborate set pieces and of course have to deal with the unknown element of a human being holding a controller, so it’s really, really easy to screw up some portion of that delicate mixture and end up with a game flat like a bad soufflé.  To that end, when I got to GameStop and realized that I was just in time for the release of Crysis 2, I thought that the sequel to the game that’s still used as the gold standard of video game and machine performance would be a good one to give a shot.

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Overview


Because killing without skill isn't as much fun.Normally when I do the overview for a new review, I try – emphasis on the word “try” – to do it in a manner consistent with the tone of the series or game or what have you that I’m reviewing.  I’m not going to try doing that for Bulletstorm, though, for two reasons.  First, while I’m all too aware that my language isn’t among the cleanest out there, I’m just not quite crass and rude enough to pull it off for this one.  Second, the game’s obsession with a particular portion of the human male anatomy is one of my complaints for this title, and I don’t really want to fall into the same trap.  So, with that said…

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