Tuesday, 15 March 2011 01:01

Bulletstorm (PS3, 2011)

Overview


Because killing without skill isn't as much fun.Normally when I do the overview for a new review, I try – emphasis on the word “try” – to do it in a manner consistent with the tone of the series or game or what have you that I’m reviewing. I’m not going to try doing that for Bulletstorm, though, for two reasons. First, while I’m all too aware that my language isn’t among the cleanest out there, I’m just not quite crass and rude enough to pull it off for this one. Second, the game’s obsession with a particular portion of the human male anatomy is one of my complaints for this title, and I don’t really want to fall into the same trap. So, with that said…

Published in Video Game Reivews
Monday, 14 March 2011 19:05

Storm Warning

Better batten down the hatches, me maties, there’s a storm ah’brewin… a Bulletstorm. The winds o’ Stygia be blowin’ mighty fierce, and we’re aiming to collect some skill shot booty… ok folks, I just can’t keep that up. New review up, for Bulletstorm, and a couple more might be coming soon too. Cheers!

Published in New Reviews
Wednesday, 21 October 2009 21:31

Shadow Complex (xBox Live Arcade, 2009)

Overview

There's something that we've lost as gamers in the years since the shift from 2D to 3D based graphics. Sure, you might say, we've gained the more immersive world of the Halo series or Gears of War shooters, or the riveting, beautifully crafted vistas to be found in games like Final Fantasy and Mass Effect. The shift to 3D allowed us to focus on world crafting, on building settings in which the player could lose themselves in as easily as the story itself. Remember how incredible that opening area in Metroid Prime on the Gamecube was? The stunning, pouring rain, the rich, lush vegetation and the ripples of the water as Samus ran around in it? The Metroid series, though, highlights that something that we lost in the transition from 2D to 3D. After all, long before Samus was running around the world of Tallon IV, she was an explorer of the dark, side-scroller tunnels of Zebes – a platformer. For all the advantages of 3D, it just doesn't do platformer style games well, much less the sort of huge-map, backtracking, hunt-and-seek style gaming of games like Super Metroid and Castlevania: Symphony of the Night. What does all this have to do with this review's target, Shadow Complex for the xBox Live Arcade? Everything.

Published in Video Game Reivews
Tuesday, 06 March 2007 21:43

Gears of War Review

As long as I'm on a site updating spree, I thought that I'd add a new review to the mix, my first xBox 360 take. And for that event, I've settled on a Gears of War review that cuts right to the gory innards. Hope you folks are ready for a mauling the likes of which Ash would look at and say... "Groovy." Grab your Torque Bow, check your shotgun's ammo load, and rev up that Lancer's chainsaw bayonet... Welcome back to the Army, soldier.

...Shit.

Published in New Reviews
Tuesday, 06 March 2007 00:00

Gears of War (xBox 360, 2007)

Overview

If there's any one particular type of game that I really like, it's a good solid action game with enough story to overcome the typical run'n'gun game play that is the hallmark of such games. Halo managed that, with flying colors. I realize that there are those out there that weren't all that impressed, and that pan the series for being too generic, but... These days, what isn't generic? Halo was a fairly standard shooter, but it had the storyline to drive the FPS portion along at a nicely hectic pace. Until recently, the xBox 360 was missing a similar game to appeal to the players interested in solid, high paced action and combat, but that space was filled with the entry of Gears of War to the console's lineup.

Published in Video Game Reivews

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