Playing shooters can be a mixed blessing, sometimes. Both first and third person based shooters share certain elements, and the overall structure from one game to the next is usually fairly similar. Some people call that repetitive and boring. For myself, I’m usually more concerned with the level design, game balance and playability than I am with structural similarities. Two games can be similar but feel and play completely differently with a little work on the part of the developer. One way in particular to make a shooter feel different is to add a tactical element to the game play, so that rather than just dealing with your own character, you can also direct and position allied forces in order to create crossfires, ambushes and in general just even the odds a bit. SOCOM 4 is an example of one such tactical shooter, and is the game I’m taking a look at today.