A born and bred Minnesotan, JC founded the original Dragon's Anime back when the site was still just a Tenchi Muyo fan site, and remains the primary maintainer of the site.
From the Destiny Wikipedia Entry:
From the Destiny Wikipedia Entry:
Destiny is a first-person shooter video game developed by Bungie and published by Activision. It was released on September 9, 2014, for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles. Destiny marked Bungie's first new franchise since the Halo series, and it is the first game in a ten-year agreement between Bungie and Activision. Set in a "mythic science fiction" world, the game features a massively-multiplayer "shared-world" environment with elements of role-playing games. The Japanese version was translated by Zenigame Nakamoto, and published on September 11, 2014.
The Elder Scrolls Online, also known as The Elder Scrolls Online: Tamriel Unlimited, and commonly abbreviated as ESO, is a massively multiplayer online role-playing game (MMORPG) that was announced in May 2012 and was released for PC and Mac on April 4th, 2014. It is the eighth game in The Elder Scrolls series. On June 9th, 2015, the game was released on PlayStation 4 and Xbox One.
Developed by the team at ZeniMax Online Studios, The Elder Scrolls Online merges the unmatched exploration of rich worlds that the franchise is known for with the scale and social aspects of a massively multiplayer online role-playing game.
The Elder Scrolls Online features a Buy-to-Play model similar to previous Elder Scrolls titles, where one buys the game and play it for free afterwards, but there is also an optional membership program, ESO Plus, which grants bonuses such as increased XP gain and free access to all DLC Packs. The game has an in-game cash shop, the Crown Store, where things such as vanity items and cosmetic mounts are sold for a premium currency called Crowns, but nothing that gives players a significant advantage over another will be sold. Players who have had a subscription prior to the transition will be given 1500 crowns, or more if they have had a three or six-month subscription.
Buying the Imperial Edition gives players the option to play as an Imperial, craft Imperial gear, convert existing gear into the Imperial style, gives an Imperial horse with standard stats, a mudcrab vanity pet and the Pledge of Mara, which allows players to marry.
December, 1947, Los Angeles. Rain had been trying to scrub the city clean for a week, but sometimes I think Noah’s flood wouldn’t be enough to do this town justice. I was sitting in my darkened office, taking the last drag off a heater down to its filter, too broke to buy a new pack or pay the bill to turn on the lights, but that didn't matter. Not for a private detective sitting across the desk from lovely Lola LaSalle, a dame with all the right curves, and all the wrong reasons for coming to a guy like me. A sweet country girl, Lola, or she had been before the dreams of rising stardom she followed west from Iowa fell under the weight of Hollywood’s millstone. I could see the story in her watery blue eyes, grim as the downpour outside in that baby-doll face, as she told me all about her roommate that had gone missing last night. I’d heard her story a hundred times before… after all, her story, and others like it, are the only reason a gumshoe like me can make it in L.A. Noire…
Los Angeles… City of glamour dreams and dirty alleys. Every dame’s a rising starlet, and there’s a story in every empty booze bottle. The streets of L.A. Noire are mean and unforgiving, and it’s up to newly minted detective Cole Phelps to bring the Sword of Justice down on the necks of the criminals and gangsters that rule the streets. The question is, though, who can you trust, when half the department’s on the pad, and the other half’s burnt out after too long seeing justice gone undone? Take a look at the review, and maybe you’ll find the clues you need to find out…
Playing shooters can be a mixed blessing, sometimes. Both first and third person based shooters share certain elements, and the overall structure from one game to the next is usually fairly similar. Some people call that repetitive and boring. For myself, I’m usually more concerned with the level design, game balance and playability than I am with structural similarities. Two games can be similar but feel and play completely differently with a little work on the part of the developer. One way in particular to make a shooter feel different is to add a tactical element to the game play, so that rather than just dealing with your own character, you can also direct and position allied forces in order to create crossfires, ambushes and in general just even the odds a bit. SOCOM 4 is an example of one such tactical shooter, and is the game I’m taking a look at today.
Don’t mind the explosives scattered around, I’m just getting ready to launch my copy of SOCOM 4, the subject of this new review, into orbit. I figure it’s the safest way to dispose of it. Take a look at the review if you like, folks, just stay behind the blast shields.
So, couple years back, Valve put out this strange little orange box which contained a couple minor little titles. Y’know, no-name stuff like Team Fortress 2, three flavors of Half-Life 2, and a little flea-speck that absolutely NOBODY noticed… called Portal. That particular utterly obscure title that I’m sure nobody other than me has ever heard of was based around a simple concept. You’ve got a gun. It does exactly one thing: make holes. Not bullet holes, like most guns. No, this little thing punches right through the fabric of reality and pokes through to another hole nearby. If you were extremely lucky, you might even have found the upgrade that let it make two different colored holes that always connected to each other! But hey, what good is a hole through reality to a gamer like you, I mean, it’s not like you could somehow use them to solve tests or anything, right…? Well, four million sales of Portal later, Valve’s released the highly anticipated sequel to that completely inconsequential little game, named… Portal 2.
So, if you had a gun that could shoot holes in space that would allow you to step in one and out the other, where would you go? Myself, I think I’d find my way into a nice, quiet spot where I could just kick back, relax, and enjoy some nice cake. Not another care in the world, unlike Chell, who’s just woken up from a long nap only to find herself at the Portal 2 an entirely new adventure.
…Yeah, I’m sorry, that’s the best I could come up with.
So, after Bulletstorm whetted my appetite for shooter games after awhile away, I went to my local GameStop looking for a new fix. Shooters – both first person and third – are a favorite game type of mine, because they really do more than any other game style to showcase the capabilities of a system. Modern shooters features fast action, multiple enemies moving around, explosions, complex geography setups, elaborate set pieces and of course have to deal with the unknown element of a human being holding a controller, so it’s really, really easy to screw up some portion of that delicate mixture and end up with a game flat like a bad soufflé. To that end, when I got to GameStop and realized that I was just in time for the release of Crysis 2, I thought that the sequel to the game that’s still used as the gold standard of video game and machine performance would be a good one to give a shot.
Squid! I’m not talking about the Navy bilge rats like my cowriter, but the nasty bastards with tentacles and rubbery skin. No, really, I’m not talking about K`thardin. I’m actually talking about the Ceph from Crysis 2, which just happens to be the subject of a new review. Also, I’m trying something new with the format this time around to see if I can’t make the reviews a bit clearer. Cheers folks.